Separate names with a comma.
Oh, that's interesting. I figured out why the distance is broken. It seems like because the ball and saw rotate physically, the distance is...
Alright, found that problem. For some reason it will only rotate around the ball if physics are disabled on the ball or it is jointed. In short, I...
Alright, this is being super weird. The saw will no longer rotate around the ball unless the ball is not touching the saw. i have disabled...
Yep. Only problem is the distance variable now. It is currently the signed vertical distance between the ball and the avatar and is linked to the...
Additionally, I'm trying to use a distance variable to relate the object's translation to the player. I can't get it to stay in one place - it has...
Alright, for some reason I can't turn off gravity on the ball, and it seems to just be falling now. I can't figure out what I'm screwing up. I...
Thanks to both Sheepy and CUBE MAN OFFICIAL - Finally got it working. Last question - Any way to make sure the saw is and the ball have the same...
This also seems not to work. The saw rotates but does not follow the joint path. I have ensured that physics are enabled and collisions are...
I turned on the unattached property of the saw's rotate joint. The saw now movess along the linear joint but does not rotate.
I'm trying to apply a linear joint to a saw, but when I do so, the saw stops turning and still won't move along the joint path. Am I missing...
Thanks. I knew there had to be some way to do it with joints. Now I just need the flying animation... doubt the editor can force that with...
Is there any way to disable gravity on the clone (or somehow mimic the same effect) in the level editor? I'm trying to make a cutscene where the...