SLEEPY Missions Clones Saved Add your own Clone Counts into the Clone Saving Spreadsheet >>HERE<< Playthrough Note: This is just a simple "Survive with one try" playthrough to show off this level here in the Badlands Forum.
So far noone has more than 14 here. The mines the limiting factor? I had 15 to 17 there once and then I hit one...
Welcome to the boards, Bulldog! Yes, as Phil wrote, no longer possible to skip the first one of the fast powerups at the beginning. Shame, so I'm stuck at 13. Can't see why this change was needed, anyway.
I never really started playing Daydream for real, was something for later, so I'm stuck with 11... Thought after checking this one out, lets play Bad Music, also changed that one. No obstacle at the end anymore, and dodging the size up at the end has become a lot easier... Same thing like they did on Clonespikes, change a level and make it impossible to achieve scores before were. Bad thing, just don't touch those levels anymore :/
That's the honest truth, Shiv, much easier and thanks a lot to tell about that. Watch the video below, and let's all follow after B16DAZ - everyone should get 13 clones! (Where only undertook the maximum number 14??)
How do you get past the falling rocks with so many clones? I've tried out running them and I've tried going above. Lose nearly everything either way.
You've done the last Daydream Coop update? Before, you could skip both fast powerups at the start, and then the way past the rocks was going above. No longer possible, you need to skip both or you'll be to fast. A really bad change. Was posted above, starting with Bulldogs post.
Yes, this needs a fix. In the level SLEEPY they need to make dodging both powerups at the beggining possible again. But BAD MUSIC needs to stay as it is now. Im sure frogmind will see this and do something about it in next update.
I support the petition too! Please change it back so that we can dodge both Fast power ups. It gives for 2 totally different ways to play this level which is a lot more fun Imo.