Hey, It's Miikka here. This is forum thread about Editor video tutorials. If there are something you would like to learn more from, tell it here. FULL PLAYLIST Editor Overview, link Joints, link Triggers, link Events (Editor sounds missing), All Events How to use Signal Re-direct Event Variables, link "LookAt"-variable Common Traps, link Specials Category, link Dangers Category, link Power Ups, link UPDATE: How to make a Spike Trap How to make a On/Off Lazer Trap How to make a Rolling Rock How to make a Gate How to make Falling Rocks How to make Elevator How to make a Car How to edit Background Tutorial - Force Objects Cheers, Miikka
I think that in future I should make videos where I just build a whole level and explain stuff as they come by.
I didnt watched them yet (at work) but I will later when I am back to my level (will be called Thrills and is huge) later, many thanks!! it will help me a lot.
New videos added, This time short "How to make..." clips. Can you think of any "How to make..." what would you like to see?
Hey Flamingjazz, I might sound a little tired in the video as I had to re-record that clip few times and was getting pretty frustrated at it. But yeah, I hope you get something out of it! Thanks for the request
Thanks so Much! I actually am working on going to school in math, I know what the math functions are such as sin, etc. the video is very helpful, but I think more of what I meant was all the blue icons below the sin function one. The category used to be called "Math" but now is called "Variables". The video is helpful, certainly, but I was wondering how you used the other blue icons, in context. Thanks for the kind words I really have enjoyed doing this. I'm glad that the input is useful and I'm still going to work on it.
Hi @Miikka ! How to make an elevator with math function ? Thank you so much if you can make me a video ! Cheers !
How to make elevator (without math function) Completely forgot that you wanted an example with math function. Oh well. I am going to make another one today. But here's a simplest elevator I came up with. Probably something you already knew how to make.
Thanks @Miikka for your video ! Is it possible to add more multiple movements with 1 ascensor ? An exemple : . An elevator like a box (when you go on it, you can't exit until going to the final movement) . 1st the elevatore go up . Then it go right . Then it go down . Then it go right Thanks for your help !
Hi @Miikka, I don't understand how to use the EYE events... Can I use it to change the opacity of an BACKGROUND particles (100% -> 0%) ? I wich make a level where new zone appears when I activate a button. ---- And how to make the SLEEPY background effect ? Seems like it's difficult to reproduce... Thanks for your help !
Hey @Vicvic91 , Here's what I came up with. Joints gave me a lot of glitches when I tried to create it using them so I switched to Move Event. Biggest problem with Move Event is that the collisions with player are no longer "dynamic", and thats why its used in the game less often than the joints. But unlike joints you can actually target multiple objects and create precise movement on all axis. How to make an "Elevator" inside Badland Level Editor Have fun!
Ah yes. Description should be more accurate. Eye can only switch background obstacle visible or invisible. The background effect in "SLEEPY" was created using the same node that you use to tweak the background colors. By choosing both colors as black and using "Normal" blending mode. Then you can use "Opacity"-propertie to turn the screen darker.
That's a great video, thank you very much ! It will be in my next level, sure ! I have a great idea to do with Thank you @Miikka, and I love your killer box too ! :p
Hi @Miikka ! I'm trying to make my box as in your video, but I have a problem... The door to go in the box is not stable : when I make a speed movement to the right, my clone is ejected out of the box. Can you help me fix it ? Thanks
Hmm. You could try to slow the movement or turn the hatch door back to non physical when you start to move right.
Hey @Miikka ! What's up today ! Can you explain me in a video how to link objets with the clone to make new way to gameplay ? Like in "Buggy Rally" with the car : we don't move the caracter but the motor speed of the car... Thanks !
Hey, There will be two videos next week where I show how to use the trigger that made "Buggy Rally" possible. This is an interesting trigger also because it was implemented in the editor after Daydream (the latest level pack). So there are no examples of this trigger in any of the official levels, but you can do really lot of goofy stuff with it.