CYCLO Challenge - Who can make a 10-level pack for Cyclo ?

Discussion in 'FROGMIND'S CHOICE & CONTESTS' started by Vicvic91, Apr 9, 2016.

  1. Vicvic91

    Vicvic91 Administrator Staff Member Frogmind

    In France (and maybe somewhere else), Cyclo is a reference to the cyclope in the Greek mythology

    image.jpeg
     
  2. 18111398

    18111398 Elite Member

    Oh Cyclops! I should have recalled that. I once created a Cyclops in Scribblenauts Unlimited.
    Btw anyone knows if there is any story behind him? Can it be related to this Cyclo in BADLAND?
     
  3. Vicvic91

    Vicvic91 Administrator Staff Member Frogmind

  4. MisterM

    MisterM Elite Member

    but how do we make the flamers deadly?
     
  5. 18111398

    18111398 Elite Member

    I think that these particles are thick enough to cover over something like deadly platforms:)
     
  6. MisterM

    MisterM Elite Member

    ah, of course.
     
  7. Sheepy

    Sheepy Well-Known Member

    This is true, but the particles naturally go behind obstacles, so you need to include a white filler object over the deadly object
     
    18111398 likes this.
  8. MisterM

    MisterM Elite Member

    some particles do cover objects, i used those.
     
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  9. Vicvic91

    Vicvic91 Administrator Staff Member Frogmind

    About Cyclope thematique :
    . He lives in a cavern
    . He loves eats others things
    . He has a red eye
     
  10. MisterM

    MisterM Elite Member

    but i don't think caves suit the background
     
  11. Sheepy

    Sheepy Well-Known Member

    That is true. We might wan't to change it to a darker background that would make it look more like a cave
     
  12. Vicvic91

    Vicvic91 Administrator Staff Member Frogmind

    I think the initial idea, with BIG object, is better :)
     
  13. Sheepy

    Sheepy Well-Known Member

    Do all the objects need to be big, or just some?
     
  14. MisterM

    MisterM Elite Member

    the level i am building atm has some big objects, i even made a replicate of the normal pipe 3x bigger, but there are some normal and some small objects too!
     
  15. Pizzaandy

    Pizzaandy Elite Member Beta tester

    When one plays through the game, they don't quite see the recurring objects as one who uses the editor. To give big things impact, they should be memorable aspects of the game, such as saws, pipes, animals, etc.
     
  16. MisterM

    MisterM Elite Member

    and that's why i enlarged some pipe objects
     
  17. Sheepy

    Sheepy Well-Known Member

    Do you people think that we should make a "contest level" for the level world so that people not on the forum can know about this, or should we keep it to the forum?
     
  18. MisterM

    MisterM Elite Member

    only forum people i guess...
     
  19. Vicvic91

    Vicvic91 Administrator Staff Member Frogmind

    Forum people are great ! It's not a contest, just an idea between us :)
     
  20. Sheepy

    Sheepy Well-Known Member

    Hi! I published the cyclo level that I am currently working on, so you guys could look at it and/or give advice. I might still continue to make changes to it, but I thought it would be good for you guys to comment. It featurs lots of saws, flamers, bouncy balls, and a really huge button.

    http://level.badlandgame.com/bttc/KPGg96IYLs
     
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