So I was working on a level, and in it I had a system where if the clone has a Slow-Motion powerup it would send a signal on to another function. However I came across a problem and have been trying to fix for the past few days and I don't know how to. The 'if clone meets criteria' event won't pass the signal on if it's true. I've provided an image below of what it looks and if anyone knows how to fix it please tell me.
Oh the at the top is what will drop once you trigger it. I see were you're coming from and I should've clearified.
Ok I think it's a glitch because I have tested it on different powerups and it seems to only not work on the slow motion.