hi there ! I need to set a camera on "follow" (not strictly). However, it would be convenient that this following camera kills my clones anyway. I tried to send signal or setting on the "camera kill" event (with no signal requirement). Doesn't work. Is there another way ? Thanks a lot !
"Camera kills" and "Camera does not kill" - a functions which only works with "camera on", she does not act on "Camera follow" . You can use the "Camera on" and "Camera does not kill", and a few bonuses deceleration camera and use the "Camera kills" at the right time.
Technically, it is possible to set a deadly rectangular object (which hits only clony) which is calibrated slightly further out than the left border and it is fixed to a move event with its horizontal position attached to the distance variable. But it might run into problems since it must be kept alive. Objects which follow the player over long distances will cause system hangs, in my experience i had last time. But no harm trying.