No rush at all about it : there is no timetrial mode on Android, just a time counter on each 1P levels + the Race ones from Daily Challenge. The links are not updated for now, I will tweak them all on monday. The Daily Challenge is an alternative mode of the 1P, it generate 1 new level each week to play, with 3 Daily Missions to play. Unfortunally there is no time counter on the Daily Challenge, so we can get the timer only for the lesderboards of the racing levels (clonesavior levels from Daily Challenge only shows clone leaderboards) Rush is another 1P mode, and there is no time counter at all for those levels. Only a distance to beat (0% to 100%) and the clone leaderboard).
@n0phun I guess the Daily Challenge could be like a 1P mode similar to the iOS Multiplayer mode (1 level per day, best scores disapears at the end of each event). Maybe it's better for me to just craft a specific sheet for this game mode... I will try that today !
So, no Daily Challenge at the end of the Android Timetrial tab needed, and no Rush? Changes you NEED me for are made? There are still some changes needed in the counting of medals, awakening has to be added into the formula there.
@n0phun @FBI Light Rock Could you please unprotect the cells for the Evolution pack levels in Android? I cannot input anything in those. Thanks!
Problem with greenzone timetrial It says the minimum time is 0:00:11.800, but that is clearly impossible is it different in ios, or is it 0:01:11.800?
Ignore the values for now, they're copied from Jungle (IOS). 11.800 is from Clonefall. And so on. I can't fix them as I don't have BL2 for Android. Thought Vicvic91 already did it. @Vicvic91 please change them, also Awakening values are empty.
Thanks @n0phun @AKAI2002 ! The TIMETRIAL MODE doesn't really exist for the Android game, it's an iOS exclusive game mode. You can try to beat the iOS "time to beat" (I just removed the Awakening/Jungle/Warpzone that doesn't exist on the iOS game), but it will not unlock any TIMETRIAL BADGE on the Android game. So yeah, most of the Awakening/Jungle levels doesn't have any "time to beat" because they are totally different version from the iOS game. Btw @n0phun, thanks for you help on everything related to the spreadsheet, it's really helpfull ! Everything is ok, let's keep the Daily Challenge as you added it. Just few feedbacks : . seems that the total of Awakening pack on Android Timetrial doesn't works with the color system . in the iOS Online Mode spreadsheet, could you move @McSketchy to the left so it's easiest to compete against ? Thanks !
Okay, was beginning to think that because of an earlier post from you and from AKAI2002's questions, he would have seen the real value to beat if it were shown in his game. I'm thinking that I should decide on the open values for the Android players. Because I so absolutely suck at IOS Time Trial, it would be nice to give them some impossible tasks. I'll answer to the rest of your post later.
Thanks @Vicvic91. I am no longer lurking in the shadows. I am currently prepping for Hurricane Irma to arrive. Wish me luck.
Most of the time it is a lot of media hype and the storm doesn't make it to land, but when a big one does hit, mother nature's power is humbling. Irma is strongest ever recorded in the Atlantic, so it could bring big destruction.
I saw it in the discovery channel, of the hurricane Katrina And lots and lots of tornadoes And about Irma I read now in Google
Hi @n0phun I was trying to enter the value 52 in cell H22 (stage Momentum), but that gave me an error. It seems that there is a limit for that cell which should be deleted. Thanks