Hello there! Here I will describe a few tips that will help you when working with the editor. For those who want to achieve the maximum quality of their levels, these tips can be very useful.
Use fillers as rulers and stencils. Using fillers will allow you to achieve a clear and symmetrical arrangement of objects. It is worth paying attention to the ring filler. With its help you can create neat circular moving objects (for example, as in Self Destruct)
Use x-ray mode when you test your levels. Sometimes it becomes necessary to find out what happens between objects or one object within another directly while testing a level. In order to find out, select the objects you need, turn on X-ray mode and start testing the level.
Scale your screen (for iOs) Getting the most detailed work on certain objects is not always possible. For these purposes you can scale the screen of your device. Use the triple click of the "home" button, having previously selected the "zoom" in the settings for this key combination.
Use filler with text to track the operation of variables. It is much easier to test the work of variables when you personally track their changes during testing. This will allow you to faster identify problems in the work of your constructions and fix them.
Yes, maybe... You can watch again my last replay for example. It is really difficult to perceive. This requires knowledge in mathematics and experience with the editor.
Very interesting tips you have there, @Baksbrown! Very insightful for me as I actually never thought of exploiting such tools in such ways you mentioned. Keep it up, and look forward to many more of your insightful tips! Pinning this so that people will definitely see it!
Wondered how you can make triggers that trigger the background? You first hold the "trigger target" and open the layers button (while still holding the trigger target) then go to the layer you want to connect and connect the line that you are holding to the variable or to anything
Also, if you want to make an object to move physically, but not to rotate(like "keep upright" in garry's mod) you can connect it to a rotation joint, check "unattached", enable the limit, and set the limit numbers to 0