Separate names with a comma.
Discussion in 'FROGMIND'S CHOICE & CONTESTS' started by Vicvic91, Apr 9, 2016.
turns out i failed, gonna re-do it
Yep, you need to keep the background elements (the tree, creatures, etc...)
It's just the black background you need to delete
why not delete the background elements?
(i already did that)
people have to create the background themselves i think.
Just to keep a background if they don't want to change it
done, uploaded as #cyclo template
now it does work
EDIT: spelling error on the name, fixed it
and i am very sorry i deleted them, but i wont redo it again, my phone almost crashed when deleting objects from your level.
There was some color missing in your template...
So there is it, the #Cyclo template : http://level.badlandgame.com/bttc/TNNhq5lnzs
ok, well all this work for nothing, but it is ok, now how can i remove online levels?
That's actually a good question, sometimes I want to delete my levels (especially those help levels that will only exist for a while just to help someone with the logic) online. I mean, I don't want to take up unnecessary space in the servers.
So far the best way to remove a level from the level world is to disrupt the internet connection to the Level World when the game is uploading an updated version. Basically fail the level publishing by a bad connection. This will mark the level as unpublished, but it will still occupy space in the servers.
oh, well, that will be a feature frogminnd has to add in an update, but thatnks for the tip.
I say we pick names like: Big, huge, gigantic, large or stuff like that
Do you guys not thing that we might need a theme that is slightly more thought-out than just "big"? The levels might not go well together if we don't have a more organized theme. What else could be special about the cyclo levels?
i don't really know... i re-created the normal pipe object 3x bigger, and in my level there will be a lot of bigger power-ups you have to avoid in order to save more clones.
When I think "big" levels, I always see the Rayman Fiesta Run big levels with a cooking theme
A cool new feature could be to use red flammers as a new trap (like those blue flammers you created @Sheepy )
Seems that these levels don't have a boundary. They can be infinitely large, like BL2
i think the levels look alike enough if we all use object that suit the day style.
I could never figure out how to make red flamers... How would you do it Vicvic?
How do you created a blue flammer @Sheepy ?
I use like 50 of the 13th particle in the particle window and put them in a line. You can open up my bl2 level if that wasn't a clear enough explanation. But that particle will always be blue or white, and I can't get it to be red.
EDIT: Oops, it looks like you answered your own question