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Discussion in 'FROGMIND'S CHOICE & CONTESTS' started by Vicvic91, Apr 9, 2016.
In France (and maybe somewhere else), Cyclo is a reference to the cyclope in the Greek mythology
Oh Cyclops! I should have recalled that. I once created a Cyclops in Scribblenauts Unlimited.
Btw anyone knows if there is any story behind him? Can it be related to this Cyclo in BADLAND?
but how do we make the flamers deadly?
I think that these particles are thick enough to cover over something like deadly platforms
ah, of course.
This is true, but the particles naturally go behind obstacles, so you need to include a white filler object over the deadly object
some particles do cover objects, i used those.
About Cyclope thematique :
. He lives in a cavern
. He loves eats others things
. He has a red eye
but i don't think caves suit the background
That is true. We might wan't to change it to a darker background that would make it look more like a cave
I think the initial idea, with BIG object, is better
Do all the objects need to be big, or just some?
the level i am building atm has some big objects, i even made a replicate of the normal pipe 3x bigger, but there are some normal and some small objects too!
When one plays through the game, they don't quite see the recurring objects as one who uses the editor. To give big things impact, they should be memorable aspects of the game, such as saws, pipes, animals, etc.
and that's why i enlarged some pipe objects
Do you people think that we should make a "contest level" for the level world so that people not on the forum can know about this, or should we keep it to the forum?
only forum people i guess...
Forum people are great ! It's not a contest, just an idea between us
Hi! I published the cyclo level that I am currently working on, so you guys could look at it and/or give advice. I might still continue to make changes to it, but I thought it would be good for you guys to comment. It featurs lots of saws, flamers, bouncy balls, and a really huge button.