Is there any way to disable gravity on the clone (or somehow mimic the same effect) in the level editor? I'm trying to make a cutscene where the clone just flies on the same Y position while stuff happens. Thanks.
When that point comes, you can activate a fixed axis joint (↔) connected to the clone. You can then fix it such that the arrows are pointing in the X-direction only. Also ensure motor is not enabled. I thought you meant have gravity not affect the clone at all, allowing it to float freely like in space.
Thanks. I knew there had to be some way to do it with joints. Now I just need the flying animation... doubt the editor can force that with anything though so this will have to do. Hopefully the saws flying past the player's face will distract from the fact that it's just floating there .