FROGMIND Feedback and Questions Thread. Feedback on DAY II - NIGHT Thank you Johannes and Juhana for being so interested in what the fans have to say, for visiting here at badland.gamerz.co and for requesting feedback for this wonderful game you have created. I believe as developers you would like to know where we think there could be improvement, what is it that we don't like and so forth, so in a sense most of this post will focus on the "negative" (or dynamic inconsistencies as I like to call them) since all the positive stuff has already been said (I think this Fansite speaks for itself, we LOVE the game!). But, for the "quick" positive anyway; this 10 new NIGHT levels for DAY II are just awesome! Sound, art, it's all perfect and gorgeous, these levels match beautifully the rest of the game, yet still feel fresh and interesting, introducing new mechanics while keeping the overall feel of what came before. Now, for the negative, I'm reviewing DAY II - NIGHT on a per-level basis and listing what I think is not quite right. Please keep in mind that I pursue high scores, high counts for clone savings, if I come across as a bit too picky or whining it is only because you've got me so addicted and dedicated to saving clones, more clones, time and againâ€¦ Basically, it's all your fault! ;) Also, I'd like the input of my fellow players and members of these forums, we might disagree on some of the problems I list here, please fire away and post on this thread as well. As long as this conversation stays civil and constructive I welcome all comments. Here we go: DARKNESS - 3 things: 1/ The clocks: interesting concept, though by third one the needles are moving so fast it's hard to control and anticipate a clear path, I guess that's acceptable but a bit frustrating when you miss the mark and lose many clones or just can't pass. 2/ The expanding black spheres: those are a pain, if you too small you get squish, if you come across them in a square form you get trapped (glitch?) in the decor, if you freeze time at some earlier point you can't pass them as it seems they are always expended (yet you leave us space to pass small. I tried 4 times, somebody correct me if I'm wrong). 3/ The rolling metal wheel: this is the big one for this level; the wheel never brakes off in a consistent manner, therefore jinxing more than often superb runs because it will either squish clones or simply block the narrow passage ahead. In earlier levels many explosive elements will usually follow a set path to land away and clear passage for what comes next. LAZERS - 1 thing: 1/ Lazers = I hate them This level works well for the most part. A bit too much "lazers action" in my opinion but that's because I get really frustrated when I get burn in a "Survive with one try" attempt. CLONEFEST - 1 thing: 1/ The last lazer. Here again an element with inconsistent behavior. More than often, while properly stuck to the ceiling (and while one made sure all the weight of one's clones flipped it quickly), it will still redirect its lazer beam downward to burn you and /or block passage. When it sticks upward like the first one before it (like it supposed to), it still drops at time randomly or - and that's the most frustrating situation - simply and for no apparent reason burns a few clones on they way out to the exit tube. This last lazers just ruined an 81 run for me not an hour ago, I hate this guy! ORBITING - 2 things: 1/ The multiplying triangles: here too they show inconsistent behavior. I would say that's quite alright for such a level (very, very cool concept BTW) but they grew, multiplied and blocked my passage on more than one occasion even though I was carefully maneuvering around them. 2/ The fish-like creatures right after that. They are just a pain and almost impossible to predict accurately; a single mistake and you are either squished or sent back to the left of the screen for a checkpoint restart. Not fun at all. DOMINO - A flawless level BITS - Another almost flawless level (pssst, I hate lazers!) QUADRATIC - 1 thing (it has to do with lazers): 1/ I'm not sure why those last lazers burn us on the way out. After grabbing both accelerators it doesn't matter if one goes high or low, one will loose a few clones. Frustrating. I just re-tried it and watched the replay in slow-mo, from 27 down to 20 in the home stretch. Not fair as it seems there is nothing you can do to avoid that. Burn baby burn! FLUFFY - 1 thing / glitches: 1/ There is trick here to get 31+ clone saved, but it creates glitches in the final stretch. It's no big deal and actually spices things up a bit but I thought I would let you know. A very cool level (though personally I'm not too keen on manning the vehicle at the end but it works). The fluffy matter is amazing, how you guys use the tools at your disposal for physics (Cocos2D / Box2D engine) is amazing! ECLIPSE - Almost flawless (did I mention I hate lazers?) OBLIVION - 1 thing: 1/ The whole level is a bit of a letdown and I, for one, think it is not as challenging as FINAL FRONTIER and that's too bad. There is not much going on (a lot of empty sections) and when there isâ€¦ Well, let's not mention lazers! :lol: Okay, other random thoughts and observations: -Frame rate issue iPad Air: Apple A7 chip doesn't handle BADLAND so well on many areas. Is it because of the screen resolution and high pixel count? It works flawlessly on the iPhone 5 A6 chip. -FINAL FRONTIER achievement: There is confusion as to where we need to save 2 clones for those hidden achievements. FINAL FRONTIER, OBLIVION, or both? If FINAL FRONTIER, both ogster and I passed with 2 clones weeks ago, yet the achievement is not unlocked. Can this be fixed? I really don't want to have to redo it because I know I will fail over and over again. Why, because I've done it once and I'll be nervous that I will fail the second time, hence I why will fail (story of my gaming life!) -Menu feedback, pause area: In the pause menu, and especially for the iPad, I would have the CHECKPOINT command on the left, right below the settings wheel. Much more intuitive, I have large hands and long fingers and even though it's a pain to pause and reach for it (you could also have it right above RESUME). Also, speaking of pausing, while the PAUSE button size is small and not distracting at all, can the input area be made larger? It doesn't seem to be a problem on the iPhone but on the iPad I have to go at it several times before actually being able to pause the game. -Would both of you be okay with an interview from this community, for this community? -Take a vacation and smoke each a big fat cigar, you guys deserve it! Butâ€¦ Can we hope for DAY III someday, maybe roughly a year from now? We'll help. For free. Clones need savings! THANK YOU AGAIN!