If you didn't already know, BADLAND 2 is now out on the App Store! Go and get it now for $4.99! It was released just yesterday (17 Dec 15). So...after playing through it, what do you think of it? Was it significantly better than the original? Personally, I feel that this is completely worthy of a new game! When I first saw BADLAND 2, I was thinking; seriously, why not just pack it into the original? (To admit though, I felt that the game name could be a little better, but oh well, that didn't matter too much) There was one thing I felt in the original BADLAND, and that is, the presence of a ceiling and a floor feels very restrictive. Now that this game is omnidirectional, it finally gets rid of that restrained feeling! It kinda mirrors what someone on TouchArcade said as well. On to the levels themselves, they are HUGE! Almost every level felt as long as a Final Frontier! (Excludes some quick levels like Vertical Limit, Cloneferno, etc) Maybe I'm just going all over the place that it felt long, I dunno. Gosh, one try sounds pretty impossible for most of these levels. The new obstacle that really caught my attention was the freeze beam. It's something I have not completely understood, but the way the levels use it is simply brilliant. I felt that freezing your only clone for a while to release the boulder to block the freeze beam to release your clone was one of the best used parts. *After a while, i felt that the black ooze was used rather cleverly. Releasing your clone from the sticky spike, forming bridges when time is frozen, and being a good hindrance when saving clones, this ooze is a nice addition! The flamethrower and the magma is deadly, like a laser on steriods. The volumetric burning light is kinda the same. I felt like these 2 obstacles was used in adequate ways, so not so bad there. The machine gun was pretty frustrating, and I felt like it wasn't exactly very well used, other than using to simply kill clones (correct me if I'm wrong). It was used to clear the path too in Turre, but that was it. The water was a bit underwhelming; I thought Clony would sink slowly, providing great underwater gameplay with "reduced gravity". The new rolly clony (as I shall call him from now on ) gameplay was great, a lot was done with him. The fact that his cushions can be destroyed also makes things feel less dull, and keeping him in shape is key to a one try. I wonder when will there be a whole bunch of them at one time? Sounds like fun. *With the new rolly clony, they removed the roller power ups, which does reduce the number of powerups, kinda sad when they didn't add any. Words just can't express how excellent the graphics are. This is literally the best graphics I've ever seen in almost any mobile game. Volumetric lighting, blur effects, WOW! And of course, combined with the spectacular level design. And the flow of the game is much better: I really love how the last level of each level set transits to the first level of the next set. It feels different than the same exit pipe used. I must say, I'm still trying to get used to 2 touch gameplay! But it's awesome when it gives rise to a limitless world! Going left and right feels awesome (and also less restrictive, unlike the original BADLAND). This also greatly enhances the way we can save clones: Rapidly tapping left and right will compact the clone fleet. *In speedrun levels, tapping left helps too! Especially in Supersonic. Some of the levels are in fact races, but you won't know that on your first playthrough. This is actually a great idea, allowing you to explore these race levels freely without pressure from the ghost clones. Wait, ghost clones? Yes! On your second try onwards, you will race against preprogrammed clones, trying to outrun them. This new mode spices things up; you now have to speed run the level! The ghosts actually add interesting insights on how to shortcut certain parts (aside from being hilarious at certain times ), while you can also find new shortcuts yourself! Frogmind could very well make it a pure time trial, since the ghosts can never deviate off their paths, which I'm glad they didn't take this path! In online mode, there are unique challenges to take on, which focuses and expands upon some of the obstacles used. This is nice, and from time to time, new challenges surface. This keeps the game fresh. One of the things I like is the speedrun levels takes just that part out of the long levels, making it a shorter digestable race. (Unlike the longer races which spans across the whole level as a mission) Oh, and you get to race against other people's ghosts too. Overall, BADLAND 2 is a significant notch above the original, and totally worthy of a totally new game. Gameplay itself is SO different with omnidirectional levels, and you feel like you suddenly get a lot more freedom to control your clones. The levels are very well designed; the puzzle element of how to get past an obstacle is there. Like its original, game type varies from speedrun to adventure. For the much better gameplay, HUGE levels that have HUGE content, together with stellar graphics, it is easily worth that $4.99. Oh those missions after you've done your first playthrough...they are hard enough to keep you occupied for long! It may be quite a price up from the original, but you won't regret paying for it. Yes, the game sure lacks the fun multiplayer aspect of the original BADLAND that makes the original shine with all that sabotaging or cooperation. But with 2 touch controls, this will be hard to implement. It's not impossible, but we can only hope it will come soon. Meanwhile we have enough to contend with in single player: Come on, complete all those missions then come say about multiplayer! Now I hear you say about the lack of level editor. Ehm, seriously? In an omnidirectional world? I know serious level maker addicts can make at least decent levels, but that will take really long, and creating something this huge is too much for normal players. And let's face it but we've seen tons of subpar levels in the level world back in the original. I don't think we're ready to step it up. Not until we see better levels in the level world and definitely more official BADLAND 2 levels. Just to end it off, in my personal experience, through the first run, I was gleefully cursing at the levels for being so evil to my clones. EDIT: After playing it a bit more, completing more missions, I have updated my review!