Something like that. The trick is suggesting a gravity who attract clones on the left (or down if rotate). If you stop or don't keep flying, a wind event suck up the clones, then, the camera kills. I succeed in doing this, with a ball following clones out of the scene, and setting On/Off that wind. But it doesn't work as well when the clones size decrease, or pass through a speed powerup or steam cloud. Btw, due to the multiple obstacles, it's too hard to have a good command and keep flying. It's like trying to jump over a barrier with a giant hoover sucking up your back.