Let's create the level of training-from 1 to 7 meters from each. On various topics such as variables, events, special, connections, and triggers. All of this will be useful for beginners creators of the levels. Select one of these categories, and make a level-education, calling it the LLK. Then I will gather it all together and make one big, learning how and what to use in the level editor. Desirable format, both in formal educational levels.
Seems that you can't see who has voted. I already had an idea about level editor tutorial levels long ago, so I'm quite interested! But how would you publish it?
I can see who voted. I will copy and keep the group levels and make them one. Every day I would see the LLK in the search.
We definitely could use a more in depth tutorial... And I would be willing to help, besides the fact I have no idea what half the deep technological stuff does...
I'm planning to work on one if i have the time - it's on my to-do list as my next level, instead of continuing on my long-abandoned project. It should be very detailed, and i hope to illustrate some examples that can be done using such functions (especially the more advanced variables). Hopefully i can build an idiotproof tutorial. I myself struggled to grasp the basics when i first started out using the editor as well. Simple things like forwaring to other events or targetting objects are something that i couldn't do for quite a while!
Unfortunately I fall into the group below 'idiot', so you might have to work just a tiny bit harder...
Haha...but you have some pretty decent levels made by yourself! I meant idiots who have zero idea of how to use the editor and basically spam contraptions and obstacles wherever they like and publish them. Well...either way we'll see about how idiotproof can my tutorial get.