Automatic Level Generator? Cool! But you may meet a problem if you are using the random variable... The random seed is a fixed value. Slow Movement seems to only make an object harder to move, but doesn't make it completely static.
I agree, it is not a perfect solution, but I find that if I set the slow movement to maximum, and the clone pushes on it, it doesn't move, which I guess will have to be good enough for now. Maybe if I also set the mass very high it will work even better...
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