Help with some variables and events?

Discussion in 'LEVEL EDITOR' started by 4522405DASH, Nov 24, 2016.

  1. 4522405DASH

    4522405DASH Hypercloner

    Well, I guess you can't know everything right away.

    I've been looking at this stuff for a while, I'm not very sure how to use them, yet I still use some of these in some of my levels. I looked at the info button, but they seem to appear pretty vague. Can someone tell me what these do so I can use them better in my levels? :) They're in the pic below: ⬇️⬇️⬇️⬇️⬇️

  2. InterludeDude

    InterludeDude Elite Member Beta tester

    The 123 variable can give you more precise curve variables. You can't add decimals with curve variables, but you can attach the start + end values to decimal 123 variables to do that.

    The yellow variable can toggle specific properties. Attach it to, say, Hit Nothing (Off), turn the yellow variable on, and it will Hit Nothing when on. Works vice versa.

    The clone event will detect your clones' properties and send a signal based on what data it recieves. Say you attach it to a trigger and it detects for at least 8 clones alive. It sends the signal if this is false. When you activate the trigger, if you have less than 8 clones, the signal is sent. :)
  3. 4522405DASH

    4522405DASH Hypercloner

    Ooh,that's pretty cool! Those seem rather vital in some cases.:)

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